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Beginner's guide

War Thunder Tutorial: A Practical Beginner's Guide to the Battle Arena

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We are not affiliated with, endorsed by or sponsored by Gaijin Entertainment or the War Thunder brand. If anything here differs from information from the game's publisher or the advertiser, their official information prevails.

War Thunder can look overwhelming at first: hundreds of vehicles, several game modes and a research tree that seems endless. This guide covers what actually matters in your first weeks, explained plainly and without promises about results.

Illustration of a generic tank on green hills with two propeller aircraft overhead and a warship on the horizon
Air, ground and sea. War Thunder covers aircraft, helicopters, ground vehicles and ships. The shapes here are generic, not models from the game. Original illustration by kinetor.online.

What War Thunder is (and what it is not)

War Thunder is a free-to-play online vehicle-combat game developed and published by Gaijin Entertainment. Players fight in aircraft, helicopters, ground vehicles and ships, from the inter-war period up to modern equipment. The vehicles are grouped into research trees by nation.

According to the official site, the game runs on PC (Windows, with macOS and Linux versions) and on PlayStation and Xbox consoles. Cross-platform play between PC and consoles exists; on some consoles it can be turned on or off in the settings. Platform support changes over time, so check the official site for the current list and system requirements.

Some things beginners often assume are not true:

Before your first battle

Controls

For aircraft, most new PC players use mouse aim: you point the mouse where you want to go and an automatic “instructor” flies the plane there, which stops you from stalling or over-stressing it. It is the easiest way to start. Controllers and joysticks are supported, and a joystick becomes much more useful if you move on to Simulator air battles.

For ground vehicles, the controls feel like other third-person shooters: move with the keyboard or left stick, aim with the mouse or right stick. Take the time to rebind any keys you find awkward before your first match, not in the middle of one.

Tutorials and test drives

The game offers introductory training missions, and every vehicle can be taken for a test drive (ground) or test flight (air) from the hangar. Use them before taking a new vehicle into battle. Five minutes is enough to learn its speed, how quickly the turret turns, how far the gun can depress and how long it takes to reload.

Graphics and performance

A stable frame rate matters more than visual quality. If the game stutters, lower shadows and grass or foliage detail first. Grass and bushes that are rendered for you but not for your opponent can matter in ground battles, so check how the settings affect what you can see. The official site lists minimum and recommended specifications.

Choosing a nation

Choose the nation that interests you most, not the one a forum thread calls “meta”. You will learn the game faster in vehicles you enjoy. Starting two nations in parallel is also sensible, because it lets you switch when you get stuck at a difficult part of one tree.

Ready to try it?

The partner link below takes you to a War Thunder offer on a third-party site. Check the page you land on before you register or download.

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Partner link: if you register or make a purchase after clicking, DEKAM, s.r.o. may earn a commission. It costs you nothing extra. War Thunder is free to play; in-game purchases are optional.

Game modes explained

War Thunder has three main difficulty levels, each available for air and ground battles (naval battles have their own set of modes). The mode you choose changes the physics, the on-screen help and how respawns work.

Diagram comparing Arcade, Realistic and Simulator battles on a scale from more assistance to more realism
Three modes, one scale. Arcade gives the most help, Simulator the least. Features summarised from the official War Thunder wiki; details differ between air and ground battles. Original illustration by kinetor.online.
ModeWhat it is likeGood for
Arcade Battles (AB)Enemy markers, a lead indicator and, on the ground, an aim assistant that shows where the shell will land and whether it is likely to penetrate. In air AB you can respawn many times and ammunition reloads in flight; ground AB allows up to three vehicle spawns.Learning maps and vehicles, short sessions.
Realistic Battles (RB)More realistic flight and damage models. In air RB you get one aircraft and no respawn. In ground RB enemies are not marked for you, and you earn spawn points through actions in battle to bring in more vehicles.Most players once they know the basics.
Simulator Battles (SB)The most realistic settings. Only cockpit or gunner views are available, and there are no ally indications or kill confirmations.Experienced players, joystick or HOTAS users.

A practical path is to start in Arcade to learn how vehicles handle and what the maps look like, then move to Realistic once you can spot enemies without the markers.

Battle Rating and matchmaking

Every vehicle has a Battle Rating (BR), a number that reflects how strong it is in a given mode, such as 3.7 or 6.0. The matchmaker uses BR to decide who you fight. According to the official wiki, a match is formed of line-ups within 1.0 BR of each other, and in ground battles your line-up is rated by the highest BR vehicle in it.

Diagram of a Battle Rating scale showing that a line-up rated 4.0 can meet vehicles from 3.0 to 5.0, but any single match spans only 1.0 BR
Up-tiers and down-tiers. With a top vehicle at BR 4.0 you may be the strongest in a 3.0–4.0 match or the weakest in a 4.0–5.0 match. The values are examples. Original illustration by kinetor.online.

Two practical consequences:

BRs are not fixed. They can differ between Arcade, Realistic and Simulator for the same vehicle, and Gaijin adjusts them in updates. Always check the value shown in the game.

Research, Silver Lions and crews

Progression uses a few resources, described in the official wiki's economy article:

Circular diagram of five steps: play battles, earn RP and SL, research, buy and crew the vehicle, adjust the line-up, then repeat
The progression loop. Everything in this loop can be done without paying. Premium options only make it faster. Original illustration by kinetor.online.

Repair costs

If your vehicle is destroyed, repairing it costs Silver Lions. At low ranks this is small; at higher ranks repair costs can take a large share of your battle reward, so playing recklessly can leave you short of SL. Staying alive longer is therefore both better play and better economy.

Modifications first

New vehicles often arrive “stock”: without upgrades and with basic ammunition. Researching the first mobility, repair and ammunition modifications usually improves a vehicle noticeably. Expect a new vehicle to feel weaker for its first few battles.

Ground battle fundamentals

Most ground battles are about capture points, usually marked A, B and C, and about destroying enemy vehicles. A team wins by holding points or by running the enemy out of tickets or vehicles, depending on the mission. A few habits matter far more than aim:

Schematic top-down map with spawns, capture points A, B and C, an exposed red route across open ground and a covered green route along a ridge and buildings
Cover beats speed. Both routes reach point B; the green one keeps the vehicle hidden for most of the way. This is a simplified example, not a real map. Original illustration by kinetor.online.

In Realistic ground battles you start with some spawn points and earn more by capturing, spotting, damaging and destroying. They pay for your next vehicle, including aircraft and helicopters. Lighter vehicles usually cost fewer spawn points than heavy ones, and cost also depends on the vehicle's BR relative to the battle.

Armour and angling

Armour works by thickness along the shell's path, not just the nominal plate thickness. A plate tilted away from the incoming shell gives it more steel to travel through. This is basic geometry: line-of-sight thickness equals plate thickness divided by the cosine of the angle from vertical.

Diagram comparing a vertical 100 millimetre plate, which a shell crosses through 100 millimetres of steel, with the same plate tilted 60 degrees, where the path is about 200 millimetres
Angling doubles the path at 60°. cos 60° = 0.5, so 100 mm becomes about 200 mm of line-of-sight armour. Shell type, normalisation and ricochet also affect results in the game. Original illustration by kinetor.online.

In practice:

Ammunition basics

Every gun has one or more shell types, and choosing the right one matters. The names follow real-world ammunition categories:

Three-column overview of shell families: kinetic solid shot, kinetic with explosive filler, and chemical energy rounds
Shell families. A simplified overview. The game shows exact penetration values for each shell in the vehicle's ammunition menu. Original illustration by kinetor.online.

Look at the penetration table for each shell in the game rather than relying on a general rule. It shows penetration by distance and angle.

Air battle fundamentals

Air combat in War Thunder rewards understanding energy: the combination of altitude and speed. Energy can be converted (dive to gain speed, climb to trade speed for height), but turning hard burns it quickly.

In Realistic air battles you have one aircraft and no respawn, so survival is part of the objective. Returning to an airfield rearms and repairs you.

Naval battles are a separate branch with coastal and bluewater vessels. They play more slowly, with long-range gunnery and damage control. Try them once you are comfortable with the basics elsewhere. The rules on this page about BR, research and cover apply there as well.

Spending money: what it does and does not do

War Thunder is free to play, and the official wiki states that spending Golden Eagles is not required to progress. Paid options exist and it helps to know exactly what they do:

OptionWhat it doesWhat it does not do
Premium account (time-limited)Increases RP and SL rewards from battles, according to the official wiki.It does not make you a better player or change your vehicle's performance.
Premium vehiclesReady to use without research, often with better SL/RP earnings.It does not teach you the game. A high-BR premium bought on day one skips the learning curve and often leads to frustrating matches.
Golden EaglesBuy premium time and vehicles, speed up research and crew training, and buy cosmetics.They are not required to reach any standard vehicle in the research trees.
Spend deliberately. Decide on a budget before you buy anything, and use your platform's spending controls if other people use your account. Check the refund terms of the store you buy from; digital purchases are often non-refundable once used.

Common beginner mistakes

  1. Rushing up the tree. Higher ranks bring more complex vehicles and higher repair costs. There is no prize for getting there quickly.
  2. Mixing BRs in a line-up. One high-BR vehicle drags the whole line-up into harder matches.
  3. Driving into the open. Most early deaths come from being seen by several enemies at once.
  4. Shooting while moving. Stop, aim, fire, relocate.
  5. Ignoring the shell choice. Carrying only the stock round when a better one has been researched.
  6. Turn-fighting in a heavy fighter. Use your aircraft's strengths instead.
  7. Judging a vehicle while it is stock. Research the key modifications before you decide it is bad.

A practice routine

This is a suggested structure, not a guarantee of results. Everyone learns at a different pace.

  1. Session 1: complete the introductory training missions, rebind any controls you dislike and take two or three vehicles for a test drive or test flight.
  2. Sessions 2–5: play Arcade, in one nation, at the lowest rank. Focus on one skill per session: using cover, stopping before firing, or checking the minimap.
  3. Once you can spot enemies reliably: try Realistic. Expect to die more at first; that is how you learn to read terrain.
  4. After each session: think about one death that you could have avoided. What would you do differently?
  5. Use the hangar tools: study the protection analysis and armour view of the vehicles that keep destroying you.

Try the modes described above

Start in Arcade, practise in test drives and move up when you feel ready. There is no rush and no deadline.

Go to the War Thunder offerPartner link

Partner link: if you register or make a purchase after clicking, DEKAM, s.r.o. may earn a commission. It costs you nothing extra. War Thunder is free to play; in-game purchases are optional.

Sources and how we checked

We checked the game mechanics described here against the official War Thunder wiki and site, consulted in September 2026. Values the game changes often (BRs, rewards, prices) are deliberately not quoted as fixed numbers. Where we could not confirm a detail, we describe it in general terms.

These are ordinary reference links, not partner links. The game changes with every major update: if anything on this page differs from information published by Gaijin Entertainment or by the advertiser, their official information prevails. Spotted an error? See our corrections procedure.

About this guide

This guide was written for kinetor.online and reviewed by Oliver Miller, the site's responsible editor. It contains no reader testimonials, invented ratings or “limited time” pressure; see our editorial policy. All illustrations and diagrams on this page are original drawings made for kinetor.online. They are simplified schematics, not screenshots or models from the game.

War Thunder is a trademark of its owner, the Gaijin Entertainment group. This site is not affiliated with, endorsed by or sponsored by Gaijin Entertainment or the War Thunder brand.

New to the terminology? Read the War Thunder glossary.